Game



Jul 22. 1924. 1,501,942

D. L. CARMAN GAME Filed April 27. 1923 Patented July 22, 1924.

Duster 1. cm, or SELBY, son'rn naxom.

.GAME.

' Application filed April 27, 1928. Serial No. 635,108.

To all wlwm it may concern: I

Be it known that I, DENSLAY L. CARMAN, a citizen of the United States, residin at Selby, in the county of Walworth and tate of South Dakota, have invented certain new and useful Improvements in Games, of which the following is a specification.

My invention relates to game devices and the object is to provide a simple, inexpensive and interesting device the use of which provides amusement and exercise for young and old.

In the accompanying drawing Fig. 1 is a top view of. the preferred form of my device including a number of rings used in playing the ame. I

Fig. 2 is a front e ge view of Fig. 1 wit the upper portion of the front peg 8 broken awa to show more clearly the center pin 7 t e rings omitted and the symbolic ooloring of the pegs 8 omitted.

Fig. 3 is a top view of a modified form of game board in reduced scale.

Fig. 4 is a top view of a cardboard ring used on the board for certain purposes.

Fig. 5 is an enlarged face view of one of the rope rings used in playing the game.

Referring to the drawing by reference numerals, the main art of the device is a polygonal base 6 a apted to be laid flat on the ground or floor. A headed pin 7 is secured in vertical position in the center of the base and a number of plain, tapered pins 8 of the same height as the center pin,

the number of the latter pins or pegs corresponding to the number of sides on the base and preferably arranged in a circle concentric with the center pin. The base and all of the pins may be made of wood, each of the pins preferably secured in vertical position lgy having its lower end reduced as 8 ig. 2) to be driven into a bore 6' of the base and additionally held by glue if so desired.

On the base 6, at the foot of each pin 7-8, I print a number as 10, 20, 30, 40 and 50 in Fig. 1, and around some of the pins I make a circle 9 about the pin and its number for a purpose to be described.

With each game board I provide a number of sets of rings 10 preferably made of three-eighths inch rope and the ring about three inches in diameter. Each ring may have the ends of the rope overlap as shown in Fig. 5 and said ends secured with wire rings 11.

The number of rings to a set is arbitrary,

say three, and each set of rings is of a distinctlve color, the purpose being to provide each player with a set of rings of one color. Thus there may be as many players or contestants in a game as there are sets'of rings.

The game is played as follows:-- 3

Each player provides himself with a set of rings, the base is laced on the ground or floor and all of tlie players step away from it about fifteen feet. A line may be made on the ound or floor at which one player at a time stands and throws his rings, one at a time, at the base and attempts to get them to encircle one or more of the ins 8 or pin 7. Each player will aocumu ate points according to the numbers printed at the base of the pins. By mutual consent it may be agreed by all of the players before starting that the one who gets say 500 points first wins the game. The pins having numbers inclosed in circles 9 are called set-backs that is, if a player should throw a rin 10 for example as to the right in Fig. 1 is standing will be reduced 10 points. Rings which miss the pins entirely are not counted. The rings shown on the pins in Fig. 1 indicate that a player having a set of red rings 10 has thrown one on the center pin, counting 50 points and anotherring on a 20 pin indicating a total of points. The following player, having blue rings 10 has thrown one on a setback pin numbered 10 and another ring 10 on top of ring 1O on the center pin numbered 50. Thus the latter layer would have only 40 oints whereas is opponent has a total of 0 points. I prefer however to vary the rules for different conditions such as indicated by the rings 10 and 10 on the center pin 7 in Fig. 1; for instance, when ring 10 falls on top of 10 the player of ring 10 gets no credit for ringing said pin but the player who placed ring 10 on top gets 100 points etc., etc. Similar rules may be used for all the plays on any or all of the pins. If a third or fourth ring should be piled up on 10 or 10 the last thrower gets credit for the accumulated points.

In Figs. 1 and 4, 12 is a washer preferably made of cardboard and of a size to be readily slipped over any of the pins 7-8 and rest on the base. It is large enough to cover the number on the base ad'acent the pin it is placed on. Thus a num r of pins may be made blanks, that is, the layer gets no credit if he throws a rm over a pin having such a washer on it. e players may put any desired numbers on such washers to vary the ame.

I have illustrated t e center pin 7 as having the highest number which will cause the players to try to rim that pm more than any of the others. he pin has a head 7 the size of which may be varied but'the object is to make it more or less difiicultto throw a ring on said pin.

In Fig. 1 I have indicated that the various ins may be of different colors, for exampIe red, yellow, brown and blue, the players easily becoming familiar with the number of points represented by each color find it easy to sum up their points after iaaaeta each throw without stepping up close to the base to read the numbers. a

What I claim is:

A game comprising a base plate, a plurality of vertically disposed, spaced pins secured in said plate and having a designating number on the base adjacent each pin and rings adapted to be tossed or thrown in a. manner to each eng e one of said pins and means for varying t e designation of one or more of the pins; said means for varying the numerical designation of the pins comprising washers adapted to be placed on any of said pins and to rest on the base to cover the numerical'designation of the pin.

In testimony whereof I afiix my si ature.

DENSLAY L. CARl AN. 

